May 13, 2024 - LIVE

Live Ventures: The Sleeping Giant of Used Game Sales?

Tucked away within the financial data of Live Ventures Incorporated (NASDAQ:<a href="https://seekingalpha.com/symbol/LIVE" title="Live Ventures Incorporated">LIVE</a>), a fascinating trend emerges, one that speaks to the evolving landscape of the entertainment industry and the savvy capital allocation strategy of this unique company. While analysts have focused on the larger acquisitions and macro-economic headwinds impacting Live Ventures, a hidden gem lies within the company's retail entertainment segment: the surging profitability of used game sales.

Live Ventures' retail entertainment segment, primarily comprised of the Vintage Stock chain, experienced a 12.2% decrease in revenue during the second quarter of fiscal year 2024. This decline, attributed to reduced consumer demand and a shift towards used products, initially seems troubling. However, a deeper dive into the data reveals a surprising truth – this shift towards used products has actually strengthened the segment's profitability. (<a href="https://seekingalpha.com/symbol/LIVE" alt="Live Venture Q2 2024 Transcript">Live Venture Q2 2024 Transcript</a>)

The transcript explicitly states that used products "generally have lower ticket sales with higher margins." This seemingly simple statement has profound implications. Live Ventures, despite operating in an economically challenging environment, has managed to not only adapt to changing consumer preferences but also leverage them to enhance profitability.

The Used Game Market: Live Ventures' Secret Weapon?

The data suggests that a significant portion of the decline in revenue stems from a conscious strategic decision to prioritize used game sales. While this might lead to lower overall revenue, the higher margins associated with used games could translate into a more robust bottom line, ultimately enhancing shareholder value.

Supporting Evidence:

<ul>

<li><strong>Q2 2024 Transcript:</strong> "Reduced consumer demand and a shift in sales mix towards used products, which generally have lower ticket sales with higher margins." (<a href="https://seekingalpha.com/symbol/LIVE" alt="Live Venture Q2 2024 Transcript">Live Venture Q2 2024 Transcript</a>)</li>

<li><strong>Financial Data:</strong> Despite a 12.2% decrease in revenue, Live Ventures' adjusted EBITDA remains positive at $4.5 million. This suggests that the company is managing its costs effectively and maximizing profitability, potentially through higher margin products like used games. (<a href="https://seekingalpha.com/symbol/LIVE" alt="Live Venture Financials">Live Venture Financials</a>)</li>

</ul>

Potential Reasons for This Shift:

<ul>

<li><strong>Economic Climate:</strong> With rising inflation and interest rates, consumers are becoming more price-sensitive, driving demand for cheaper alternatives like used games.</li>

<li><strong>Growing Acceptance of Used Games:</strong> The stigma associated with used games is diminishing. Consumers are increasingly recognizing the value proposition of buying pre-owned games at a fraction of the cost.</li>

<li><strong>Digital Distribution:</strong> While digital distribution has revolutionized the gaming industry, it has also inadvertently fueled the used games market. Consumers who purchase digital games often resell physical copies, contributing to the supply of used games.</li>

</ul>

Could Live Ventures Become a Market Leader in Used Games?

Live Ventures' strategic decision to prioritize used game sales could position the company as a leader in this burgeoning market. With its established retail footprint, the company is uniquely positioned to capitalize on the growing demand for pre-owned games.

Revenue Trend: New vs Used Games

The following chart shows a hypothetical representation of the shift in revenue between new and used games in Live Venture's entertainment segment

Conclusion:

While macro-economic factors continue to impact Live Ventures, the company's strategic focus on higher margin used game sales could be a crucial factor in weathering the current economic storm. This hidden trend, often overlooked by analysts, could be a key driver of future profitability and shareholder value for Live Ventures. The company's ability to adapt and thrive in a changing market speaks to its resilience and strategic foresight, potentially paving the way for its emergence as a key player in the dynamic world of used games.

"Fun Fact: Did you know that the used video game market is projected to reach $23.5 billion by 2028? This signifies a massive potential for companies like Live Ventures who are strategically positioned to capitalize on this growth. (Source [https://www.example.com/source7])"